This tool is capable of generating simple dungeon layouts that consist of rooms and straight/cornered corridors. The whole tool is built with blueprints and fully commented out so that it’s easy to modify and expand. This tool is meant to be a jumping off point for beginners to familiarize themselves with the basics of procedural level generation.
This project was approved for sale by Epic Games on their marketplace (link)
Through this project I learned a lot about Instanced Static Mesh systems, and got the opportunity to apply linear algebra to ensure that all my functions worked correctly to ensure a good quality maze is produced every time.